Thursday, September 7, 2023

The Story Behind ‘Everything or Nothing’ Plot: Voodoo Sacrifices, Zodiac Signs and a Submarine Battle



Everything Or Nothing is frequently considered as a better conclusion for the Pierce Brosnan James Bond cycle than Die Another Day, the twentieth installment in the EON-produced series, which was affected by its profusion of special effects and exaggerated stunts. Oddly, the sixth Bond video game published by Electronic Arts doubled down in most of these “exaggerated” aspects. To begin with, those who shuddered at the invisible Aston Martin Vanquish not only see it here, but the same adaptive camouflage feature is added to 007’s Porsche Cayenne and the secret agent himself, thanks to a “Nano Suit” that can render him invisible for a period of time. And, while Die Another Day allowed Bond to improvise and survive without MI6 backup or gadgets during the first half of the film, Everything Or Nothing moved from the Middle East to Egypt, Peru, New Orleans and Moscow with shootouts and car chases every five minutes.

The game was set to be released in November 2003, but delayed to February 2004 when the developers decided to improve the experience by adding a cooperative multiplayer mode, among other things. For the first time, a proper “casting” was made for a Bond game and Pierce Brosnan not only shared his likeness and voice talent for Ian Fleming’s spy, but so did Willem Dafoe as ex-KGB agent Nikolai Diavolo, Shannon Elizabeth as Serena St Germaine, Heidi Klum as Katya Nadonova, Mya Harrison as NSA agent Mya Sterling and the MI6 staff from the films, Judi Dench as M and John Cleese as Q. In this adventure, Bond not only faced off with a disciple of A View To A Kill’s Max Zorin, but he also fought Jaws, who for the first time appeared in an original 007 adventure not related to The Spy Who Loved Me or Moonraker in any form.


Written by Bruce Feirstein and based on a story by Danny Bilson and Paul DeMeo, Everything or Nothing saw Bond preventing Diavolo’s world domination plan through the use of a weapon based on nanobots capable of consuming most types of metal. Early stages of development of the game began in around 2001, as Electronic Arts wanted to improve the third-person experience in a Bond game after the lukewarm reception to Tomorrow Never Dies, based on the 1997 film and released two years later marking the secret agent’s Playstation debut.

But before Brosnan’s last Bond adventure became what we all know, early ideas proposed by creative director Phillip Campbell offered a much more intriguing plot beginning in Pakistan and culminating on a Thunderball-like battle under the waters of the Arctic Circle, with characters based on Elizabeth Hurley, Anthony Hopkins and Zhang Ziyi. The story was also bound to slight alterations depending on the decisions taken by the player controlling Bond, be it sparing an enemy’s life or choosing which girl to stay with at the end of the story.

Under the working title 007: Shot By Both Sides, the game had Bond fighting a cryptic organization known as ZODIAC, whose members identify with a zodiac sign and arrange different types of terrorist attacks to conceal a larger endgame: the destruction of the world through a substance known as “The Package”, deployed through a submarine fleet into the world’s oceans. ZODIAC was integrated by a high-ranking MI6 member (Capricorn), a former IRA explosives expert (Gemini), a Nazi scientist (Aquarius), the duo of assassins Mr. T and Mr. A (Taurus and Aries), an African warlord (Sagittarius) and a Russian Navy Lieutenant commandeering the submarine fleet (Pisces). The organization also counted on the services of Isabella Scorapinni, the treacherous agent 009 (Scorpio), a Chinese Agent who was a former flame of Bond (Libra), the man in charge of the final stage of the plan (Cancer) and Brittany (Virgo), the daughter of a prominent industrialist MI6 is initially assigned to protect, brainwashed through the organization’s eco-friendly front. ZODIAC at some point thought of turning Bond and having him join his ranks, the reason why they codename him Leo.



For a long part of the game, Bond is framed by 009 and accused of perpetrating a terrorist attack in the French Quarter of New Orleans. This takes him to a graveyard and a ceremonial voodoo site on the Louisiana swamps and then to infiltrate MI6 to discover Capricorn’s agenda, at the time Taurus and Aires plant explosives in the building he has to defuse while avoiding a bomb squad.

In a similar situation to Blood Stone, 007 is assigned at some point to destroy a chemical refinery near the Khyber Pass and board a transcontinental train to follow the lead of Sagittarius. Another level sounds suspiciously similar to Skyfall, as Bond fought Gemini in an Irish farmhouse which culminated with an explosive confrontation in an ancient chapel on the hills.

The final act of the story included a grand underwater battle in the vein of Thunderball, where allied forces fought the submarine fleet led by Pisces as Bond, on the ground, has a showdown with Gemini (presumed dead for a while) and his remaining henchman, Cancer, onboard a helicopter. After learning that ZODIAC was behind the death of her father, Brittany leaves them and joins Bond’s side to run them down.

While the ending seemed more in line with the grandiloquence of Die Another Day, this concept was incredibly brainy and well-detailed considering it was developed for a video game instead of a film. There are elements that fans will find familiar to the films produced by EON: Mr. T and Mr. A is a team of assassins who always work together like Mr. Wint and Mr. Kidd from Diamonds Are Forever and Isabella Scorapinni obviously takes her name after GoldenEye actress Izabella Scorupco. The Aston Martin Vanquish also appeared, this time featuring a mini-hang glider named the Q Wing, detached from the vehicle’s roof, and the explosive robotic spiders (known as the Q Spider in the game) were used by Taurus and Aries.

You can read more details of this initial Everything Or Nothing pitch in the recently released updated edition of Nicolás Suszczyk’s book, The Bond of The Millennium, fully dedicated to the Pierce Brosnan 007 films and video game adventures.

Sunday, July 16, 2023

Ethan, We Are Counting On You! - 'Mission: Impossible - Dead Reckoning Part One' Review




MILD SPOILERS


The first minutes of Mission: Impossible – Dead Reckoning Part One will take you to the interior of a Russian submarine, the Sevastopol, navigating through the unforgiving depths of the Bering Sea. If you are old enough, nostalgia will soon kick in and you’ll be transported to the long-forgotten worlds of The Hunt For Red October, Tomorrow Never Dies, Crimson Tide or The Spy Who Loved Me. “They don’t do them like that anymore,” you probably said when rewatching those on Blu-ray or DVD. But now, right as you hear two over-confident officers with a marked accent taking pride in their state-of-the-art stealth navigation system before something goes terribly wrong, you will conclude that –after all– someone is doing them like that.

That someone is Christopher McQuarrie, sitting for the third time on the director’s chair in this franchise after Mission: Impossible – Rogue Nation and Mission: Impossible – Fallout, who makes the 163 minutes of running time fly by with spectacular stunts, incredible set pieces and a relevant plot for this time and age. We often wonder if Artificial Intelligence will take our jobs and actors are themselves going on strike fearing that AI could replace extras. Reworking an idea first intended for 2000’s Mission: Impossible 2, Dead Reckoning Part One makes AI the enemy Ethan Hunt (Tom Cruise) and his allies have to confront. And you know they improvise quite frequently when things don’t go as they planned, now just imagine what could happen with a “sentient” AI device known as The Entity interferes with their communications and forces them to outsmart a machine gone rogue that can predict all of their movements, sometimes to fatal consequences.


Luther (Ving Rhames), Benji (Simon Pegg) and Ilsa (Rebecca Ferguson) all come aboard to help Ethan recover two keys that could help control this Entity in an adventure taking them from the Empty Quarter of the Arabian Desert to Abu Dhabi, Rome, Venice and the Orient Express going through Austria. Everyone’s favourite IMF agent also comes across with Eugene Kittridge (Henry Czerny), the manipulative CIA director first seen in the film that opened this franchise in 1996, and Alana Mitsopolis aka “The White Widow” (Vanessa Kirby) returning from Fallout. Throughout this -particularly- unpredictable mission, Hunt will meet a professional thief, Grace (Hayley Atwell) and will get reacquainted with a shadowy man of his past, Gabriel (Esai Morales), who receives orders directly for the Entity and uses that to predict everyone’s movements. Ethan’s connection to this man involves the cause for which he was forced to take the “decision” that led him to become IMF’s top man.

Dialogues abound and many characters try to take a piece of the pie in Dead Reckoning Part One, so it may be hard to follow during a first watch given how fast things happen. Although it may look overwhelming at first, the extensive dramatis personae only contributes to making the plot more appealing and –in a similar case to GoldenEye– nobody feels unimportant or redundant, from the Director of National Intelligence played by Cary Elwes to CIA enforcer Briggs (Shea Wiggam), whose surname –only revealed in the credits– brings back memories to the man who led the IMF in the first season of the 1966 TV series. Morales’ villain might not unleash all of his potential considering his personal beef with Ethan, yet the glimpse we are offered in this movie leaves us intrigued to see what he has in store for the upcoming instalment in the saga. Cruise and Atwell, beautiful from every angle, have a great chemistry and she is a great addition to the cast even though her scenes opaque Ferguson a little in comparison to the previous two films. The interactions between Hunt and Kittridge are a delight to watch and handled with great humour, but who steals the show is Pom Klementieff’s femme fatale Paris: initially a seemingly robotized Xenia Onatopp who moans and laughs every time she does something naughty until you discover she’s a little bit more human near the end.



Some scenes and situations may feel not satisfactorily explained, but considering there is a second part coming in around two years, you can be assured this was done to leave us craving for more and doing several speculations – particularly regarding the abrupt send-off of a character and the pre-IMF pasts of the hero and the villain.

The cinematography, by Fraser Taggart, contributes to making this film an immersive experience and you’ll share the panic of Ethan and Grace as they cling from the falling carriages of the very same train that served as the battlefield between James Bond and Red Grant and Hercule Poirot investigated the murder of Samuel Edward Ratchett. Lorne Balfe’s music continues the eloquence he provided in the soundtrack of Fallout, missing the exotic location-flavoured touch of Michael Giacchino and Joe Kraemer in Ghost Protocol and Rogue Nation but still doing a serviceable job with his variations of Lalo Schifrin’s main theme or the eerie sound for the underwater scenes.

Should we wait for Part Two to qualify Part One? Most likely, but seeing this follow-up isn’t coming anytime soon, I dare say this is so far my third favourite entry in the franchise after Ghost Protocol and Rogue Nation and –depending on how things turn out on Part Two– this may very well surpass the 2015 film in my list.

More than a movie, Mission: Impossible – Dead Reckoning Part One feels like a great gift. The Cruise/McQuarrie production comes with the impact of a beautiful girl who kisses you when you are at your worst or the barbecue someone prepares for you when you are famished. Precisely something that comes exactly when you need it the most.


After the slap on the face (or kick in the groin, actually) that
No Time To Die meant for those who grew up admiring James Bond, the Mission: Impossible franchise is showing us that at least a cinematic spy is going down the right track. Considering that Bond has been reduced to ashes, I take the liberty of finishing this review with the words Kittridge says at one point...

“The world doesn't know it, but they're counting on you. Good luck, Ethan!”